Based on this gameplay to make version iterations, at that time, there were 4 people in the team, 1 of them didn't work, and there was 1 programer, 1 planner, and 1 artist to do things. At that time, we didn't know how to make the game, how to handle the value and the system, we said that regardless of it, we will make a game with a core gameplay that is fun, and the core gameplay that everyone recognizes is OK, we will talk about making money later, earn money depends on destiny. " The development process of "Houkai Gakuen": Demo in 3 months, development completed in 2 years.Īfter the gameplay of "Houkai Gakuen" was decided, we started to do it with Unity, because this engine is more convenient. Korean server of Houkai Gakuen 2 under the name of 카와이헌터Z (Kawaii Hunter Z), was previously published by FingerTips, closed in 2015. ![]()
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